Goal
Help visitors understand where they are, what comes next, and how to move through the story—without overload.
A concept focused on making exhibition navigation calmer and more intuitive through clear interaction flow and visual hierarchy.
Help visitors understand where they are, what comes next, and how to move through the story—without overload.
UX research, interaction flows, structure, visual design, and prototyping.
Figma, user research notes, basic prototyping & presentation.
How I moved from insights to an interface concept.
I looked at how visitors behave in a museum context: where they hesitate, what they overlook, and what makes them feel “lost”. The focus was on reducing cognitive load and improving clarity in moments of choice.
I translated insights into a simple navigation logic: a clear “where am I / where next” structure, with a calm visual hierarchy. I mapped the visitor journey and designed the flow around decision points.
I created a UI direction that feels quiet and confident—using spacing, contrast, and consistent components to guide attention. The design supports both fast scanning and deeper reading.
I built a clickable prototype to test whether people can navigate without explanation. Next steps would be quick usability testing with visitors and iterative refinement.
What this concept improves.
Visitors understand location and next steps faster.
Less visual noise, more focus on the story and objects.
Reusable components keep the system stable and scalable.