Het Grachten Museum

A concept focused on making exhibition navigation calmer and more intuitive through clear interaction flow and visual hierarchy.

Museum UX / UI Wayfinding Research → Prototype
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Goal

Help visitors understand where they are, what comes next, and how to move through the story—without overload.

My Role

UX research, interaction flows, structure, visual design, and prototyping.

Tools

Figma, user research notes, basic prototyping & presentation.

Process

How I moved from insights to an interface concept.

1) Research & Insights

Discover

I looked at how visitors behave in a museum context: where they hesitate, what they overlook, and what makes them feel “lost”. The focus was on reducing cognitive load and improving clarity in moments of choice.

Add: key insight bullets / interview quotes / observation notes.

2) Structure & Flow

Define

I translated insights into a simple navigation logic: a clear “where am I / where next” structure, with a calm visual hierarchy. I mapped the visitor journey and designed the flow around decision points.

Add: sitemap / flowchart / key screens overview.

3) UI Concept

Design

I created a UI direction that feels quiet and confident—using spacing, contrast, and consistent components to guide attention. The design supports both fast scanning and deeper reading.

Add: component set / color choices / typography decisions.

4) Prototype & Next Steps

Test

I built a clickable prototype to test whether people can navigate without explanation. Next steps would be quick usability testing with visitors and iterative refinement.

Add: prototype link + what you would test.

Outcome

What this concept improves.

Clarity

Visitors understand location and next steps faster.

Calm Experience

Less visual noise, more focus on the story and objects.

Consistency

Reusable components keep the system stable and scalable.